The arc of the Command and Conquer storyline is one rich with dynamic
personalities, engaging locales, unique armies, and
intriguing alliances. In the Global Defense
Initiative, the Brotherhood of Nod, and the Scrin, we see all of these special
traits. Yet we also see them in another group, a group so neglected that they
haven't made much of an appearance in the last two games, a group so neglected
that they have come to take pride in it. A group so neglected by the superpowers
that they have grown angry with their predicament. A group neglected by all, yet
filled with dynamic people in an engaging locale with a unique army built off
intriguing alliances. This group is The Forgotten, featured in Tiberian Sun and Firestorm, and they
are ready to enter the fray.
Whether they think they can win against three
powerful superpowers--whether they even want to win, whatever winning means--is an open
question. One thing is certain, however: they have no intention of being
neglected, ignored, and shunned any more. Indeed, they no longer want to be The
Forgotten.
New Infantry Trailer for C&C 3: The Forgotten
Posted by: Blbpaws on 5/10/09At long last, we have another trailer to show you guys. It's mostly combat footage, and it shows off all of the infantry in the mod in various in-game elements. We've also updated the Units page with information on all the infantry so you can learn more about what you see in the video. The infantry artwork was done by Tsumetai, Kane Nash, chronosheep, and stygs, and the coding by the indefatigable CommieDog. You can view a low-quality YouTube version below, or download a high-quality version here (56MB). You can see all our other work on our Media page.
Think you'd be an asset to the team? Let us know! We're always looking for talented people, and texture and 2D artists in particular.
Eight New Screenshots for The Forgotten
Posted by: Blbpaws on 3/22/09
One of the things we like the most about C&C 3: The Forgotten is that it tells a real story with real characters. We think the fans will be quite excited to fight some tremendous, against-all-odds battles in locales ranging from the Blue Zones of Europe to Tiberian Sun-esque environments of hellish Red Zones. Below, you can see seven screenshots from two of our missions, one from a European capital; the other from a crumbling area on the very outskirts of a Yellow Zone. The first mission was made by CaptNeo. Phe0n1x created the second.
Another neat thing we're showing off in this update is our new gameplay mechanic with Tiberium life forms. Often, we get asked if The Forgotten will be able to utilize them to their advantage; they will, but in a unique way. Since naturally not every Mutant has a rapport with Tiberium life, only specially trained individuals can command Tiberium life. Enter Beastmasters. Each is an older soldier who has spent years working with Tiberium Fiends--the Fiends will listen to no one else. Beastmasters will travel with their Fiends all over the battlefield, ordering the Fiends to strike the enemy with great power. But beware, if the Beastmaster of a Fiend sqaud is killed, the Fiends will no longer listen to anyone. That is quite a loss, because the power of Tiberium Fiends is very high, as you can see below.
Special thanks to stygs and chronosheep for their assistance with the Tiberium Fiend art. You can view our complete art gallery on our
media page, and learn more about our units on the
Units page.
Eight New Images for The Forgotten
Posted by: Blbpaws on 2/16/09
We've got more to show you! As we work on this mod, we get the sense that we're working on something very special, both from a gameplay perspective and a storytelling one. While we hope to tell you more about the storytelling in the future, it's time to show you some of our new units and a new gameplay mechanic that we hope you'll enjoy. We've added three new descriptions to the Units page--showcasing the Bulldozer, Salvager, and Harvester--and two to the Structures page (Refinery and an updated Tacitus Library). You can view renders and in-game shots below.

The Harvester (by Tsumetai)
|

The Tiberium Refinery (by Tsumetai)
|

Base with Tacitus Library
|

Attack on a Forgotten Base (from a campaign mission by phe0n1x)
|

The Bulldozer (by SchindlerJon)
|

The Bulldozer smashing Nod tanks
(by SchindlerJon)
|

A Forgotten River Outpost
|
The Slicer (by Kane Nash)
|
We also want to showcase the new gameplay mechanic of the Bulldozer. Of course, in Generals, they were used for construction. Not so here! They are merely raw machines of destructive force. From the description: "Resourceful as ever, The Forgotten regcognize the dual use of construction equipment. In an effort to add firepower to their army, they have taken vehicles previously used for construction, and instead modified them to be makeshift battering rams, capable of ramming with great force into enemy infantry, vehicles and structures. Advanced Forgotten commanders have also managed to run electricity through the spikes on the outside of the dozer, frying enemy units that get too close."
See more at our
Media page or learn more about our
Units or
Structures. Check back soon. We have another update almost ready to go for you, and then we hope to have a video with a special announcement included.
New Forgotten Trailer
Posted by: Blbpaws on 10/28/08
We've completed our first video for The Forgotten, a short trailer showcasing a bit of the plot and some of the units and structures we have in game. While I don't think this video does justice to the fun to be had commanding The Forgotten's army, hopefully it will help you guys get a better sense for the art direction of the mod and the relationships between GDI, Nod, and The Forgotten (hint: no one likes a rebellion). You can find a higher quality version
here or use the YouTube video below. Don't forget to tell us what you think in the
forums!
Media Update, with Renders, Screens, and Concept Art
Posted by: Blbpaws on 09/20/08
So it's been four months since we announced the mod, and we've managed to pull
ourselves away from playing the internal version to get some nice renders and
screens for you to see. We have two renders, five screens, and one bonus piece
of concept art for you to examine. You can read more about our newly-revealed
units and structures--the Slicer, the Longhorn, the Mortar Tower, and the
Tacitus Library--on our
units and
structures pages. In addition, we've also begun developing the
singleplayer campaign for the mod, something we are very excited about, and will
be showcasing more in the future.
We promise it won't be four months until the next update. In the meantime,
enjoy!

The pride of the Forgotten, the Longhorn (by Andy Littleton)
|

The EMP Mortar Tower (by Tsumetai)
|

The Tacitus Library, where the secrets of The Forgotten are kept (by Kane Nash)
|

A Forgotten outpost, with defended Power Stations (by Tsumetai, paimail, and
Kane Nash) |

A Forgotten attack force. Run while you can. (By Andy Littleton, Kane Nash
Tsumetai)
|

The fearsome EMP Mortar Tower in game, capable of frying and destroying enemy vehicles
(by Tsumetai)
|

A Forgotten base, heavily defended by Mortar Towers, Marauders, and Slicers
|
A Forgotten base, home of innovation and indignation
|
C&C 3: The Forgotten Announced; New Media
Released
Posted By: Blbpaws on 05/20/08
We've officially announced the mod, a project that has been in development since
last August. For us, this is a great oppurtunity to build on our success with
All Stars. While we all loved that mod dearly, and felt it was a tribute to C&C,
this time around we're aiming for something a little bit different: we want to
tell a story. We want to tell a story based in C&C, with real human characters,
and a real campaign. The Forgotten are a perfect people to bring to the
forefront of our story; as we say above, they're very much a part of C&C, and
just as special as the other factions, yet they are unique. We plan on exploring
this uniqueness--and the resulting moral ambiguity--from The Forgotten's
perspective in our campaign.
But enough text. How about some concept art, promo images, and screenshots?

The Light Jeep (by Kane Nash)
|

The Fissure Tank (by Kane Nash)
|

The Garden of Life (by Kane Nash)
|

The Power Station In-Game (by Tsumetai)
|

The War Camper In-Game (by Tsumetai)
|

The War Camper In-Game (by Tsumetai)
|

A Forgotten infantry concept art (by Kane Nash)
|