The Forgotten
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Units

The unit list for C&C 3: The Forgotten features quite a few neat technologies and innovations. Read about them below, and check out in-game screenshots of them on our Media page.

Infantry

The Horde

Description Basic MG Infantry. Strong vs. Infantry
Cost 150
Build Time 0:01
Abilities -
Upgrades Basic Training (Training Grounds)
The Horde
The Horde is composed of what some might call rioters, and others might call freedom fighters. Armed with only the lightest of firearms, they swarm their targets. Horde members are usually the lowest of the low in The Forgotten community, and are often the sickest individuals on the battlefield. That said, because they are trained in large numbers, they remain effective against other infantry.

Disc Thrower Squad

Description Basic Grenade Infantry. Strong vs. Vehicles
Cost 300
Build Time 0:03
Abilities -
Upgrades Basic Training (Training Grounds)
Disc Thrower Squad
Many in The Forgotten fought alongside GDI in the Second Tiberium War and still possess a number of old, but still usable, GDI technologies. An example of this is the Disc Thrower. Though GDI used them with great effectiveness in the Second Tiberium War, they’ve now moved on to rocket based assault teams, particularly because of their increased efficiency against aircraft. The Forgotten, however, still see value in their old Discs, and employ teams of Disc Throwers to damage enemy infantry and vehicles alike.

Salvager

Description Utility Infantry. Weaponless.
Cost 500
Build Time 0:05
Abilities Capture Structure
Capture Walker Husk
Repair Structure
Repair Bridge
Repair Vehicle
Upgrades -
Salvager
The Salvager is an expert Mutant who specializes in making something out of nothing, or at least not much. He functions as an Engineer, capable of repairing friendly buildings, seizing neutral ones, and capturing enemy structures, but also brings valuable knowledge to the battlefield. Even though Forgotten vehicles aren't quite as strong as their counterparts, skillful use of Salvagers can help minimize this weakness, as they can expertly repair friendly vehicles free of charge. Nevertheless, Salvagers are unarmed, so Forgotten commanders must take care not to get these special units killed on the front lines.

Marauders

Requires Relay Station
Description Advanced Infantry. Strong vs. Infantry, Aircraft.
Cost 600
Build Time 0:06
Abilities Stealthed in Tiberium
Upgrades Gattling Guns (Training Grounds)
Solidarity (Training Grounds)
Marauders
These high level infantry units are found in C&C 3, but return to form a key part of The Forgotten's combat chain. They are effective against both infantry and aircraft--even more so once they are upgraded with Gatling Guns. Otherwise, they have the same attributes as in C&C 3.

Beastmaster Herd

Requires Training Grounds
Description Advanced Infantry. Strong vs. Vehicles.
Cost 1000
Build Time 0:06
Abilities -
Upgrades Solidarity (Training Grounds)
Beastmaster Herd
Beastmasters are older Mutants who have years of experience working with Tiberium life forms. They put this unique past to use on the battlefield, each commanding a squad of Tiberium Fiends in combat. The Fiends are powerful weapons, but will listen only to their Beastmaster; if he dies, they are no longer under anyone's control, though they will not attack fellow Mutants. Therefore, commanders deploying Beastmasters must be certain to protect them while their Fiends do the dirty work of combat.

Mortar Soldier Squad

Requires Training Grounds
Garden of Life
Description Advanced Infantry. Strong vs. Structures.
Cost 800
Build Time 0:08
Abilities -
Upgrades Solidarity (Training Grounds)
Mortar Soldier Squad
The Mortar Team is an essential part of The Forgotten’s army. They strike from afar, besieging their target with heavy mortars that, while somewhat inaccurate, are quite deadly against all types of ground units and structures. Their main drawbacks lie in their slow speed and in the fact that setting up the mortar base takes a bit of time. Laugh at their backwards technologies if you must, but know that the shrill sound of incoming mortars usually wipes a smile off a commander's face.

Commando

Requires Training Grounds
Garden of Life
Description Elite Infantry. Strong vs. Infantry, Structures.
Cost 2000
Build Time 0:20
Abilities Create Dummy (Creates a body double from friendly infantry to fool enemies. Costs 500 each time is used)
Destroy Structure
Destroy Walker
Upgrades Solidarity (Training Grounds)
Other Only one Commando may be trained at a time.
Commando
The Commando is very adept as a spy and saboteur on the battlefield, capable of destroying structures and mechs with a single round of explosives. He also is equipped with a powerful rifle capable of killing infantry. The Commando has a unique special ability. He can, using his skills as a spy, assist another soldier in becoming a body double for him, making him twice as hard to find!

Vehicles

Jeep

Description Light Vehicle. Strong vs. Infantry.
Cost 500
Build Time 0:05
Abilities -
Upgrades -
Jeep
The Light Jeep is the most basic unit The Forgotten use. It is what its name suggests: a Light Jeep perfect for zipping around the battlefield as a scout, and armored with a light machine gun that's perfect for killing lone infantry, but not much else.

War Camper

Description Transport Vehicle. Strong vs. Aircraft.
Cost 800
Build Time 0:08
Abilities Transports Infantry
Detects Stealth
Upgrades -
War Camper
The War Camper is a neat specialty unit. Based off similar transports used by The Forgotten during the Second Tiberium War, it is a vehicle similar to that of an RV, explaining its name. This version is very fast, but still has decent armor, making it an excellent transport for one infantry squad. It also has a missile launcher mounted on board, which is effective against other light vehicles and aircraft.

Tick Tank

Description Medium Tank. Strong vs. Vehicles, Structures.
Cost 1000
Build Time 0:10
Abilities Deploys into stationary form
Stationary form has greater range, armor and rate of fire
Upgrades Blue Tiberium Shells (Garden of Life)
Advanced Fortifications (Garden of Life)
Tick Tank
The Tick Tank, an old Nod stalwart from the Second Tiberian war, is the main battle tank of choice for The Forgotten. As the player, your actions in the campaign will help acquire it. Though somewhat outdated, Tick Tanks' resilient armor, relatively cheap price, and dependability make them solid units in The Forgotten's army. As an added bonus, because so many of The Forgotten fought for Nod in the last war, their commanders are capable of getting the most out of these reliable old tanks, which are capable of burrowing into the ground for added protection.

Harvester

Description Resource Vehicle. Weaponless.
Cost 1400
Build Time 0:14
Abilities Gathers Tiberium
Point Defense Laser
Upgrades -
Harvester
The Forgotten Harvester is a sturdy vehicle, built after years of experience in the Red Zones. Cognizant of the threats it faces, and worried particularly about the capabilities of enemy missiles, The Forgotten have equipped the Harvester with a small Point Defense Laser.

MCV

Description Utility Vehicle. Weaponless.
Cost 3500
Build Time 0:35
Abilities Deploys into Construction Yard.
Upgrades -
MCV
The Mobile Construction Vehicle is a large, lumbering unit that can deploy into a Construction Yard. They are particularly useful if The Forgotten's primary Construction Yard has been destroyed, or if The Forgotten are trying to make a significant expansion into new territory. Unarmed and relatively fragile, they must be carefully protected.

Fissure Tank

Description Medium Artillery. Strong vs. Infantry, Structures.
Cost 1000
Build Time 0:10
Abilities Clear Garrisoned Structure
Upgrades -
Fissure Tank
The Fissure Tank isn't as heavily armored as a true tank, but still is effective in battle. It lobs a huge shell a sizable distance--though not as far as traditional artillery--which, upon landing, causes a great seismic impact. Such an impact is especially effective against groups of infantry and light vehicles. In addition, the Fissure Tank excels at destroying structures. Infantry garrisoned in buildings hit by its shells also exit the buildings as a result of the blast.

Slicer

Description Light Artillery. Strong vs. Vehicles, Aircraft.
Cost 1200
Build Time 0:12
Abilities -
Upgrades -
Slicer
The Slicer is one of the more advanced units in The Forgotten's arsenal. It fires volleys of missiles at air and ground targets. While very ineffective against infantry, its missiles chew through light vehicles and especially aircraft very well. Though it can outrange tanks, it is not a prototypical artillery unit.

Bulldozer

Description Heavy Melee Vehicle. Strong vs. Structures.
Cost 1500
Build Time 0:15
Abilities -
Upgrades Electric Armor (Garden of Life)
Bulldozer
Resourceful as ever, The Forgotten recognize the dual use of construction equipment. In an effort to add firepower to their army, they have taken vehicles previously used for construction, and instead modified them to be makeshift battering rams, capable of ramming with great force into enemy infantry, vehicles and structures. Advanced Forgotten commanders have also managed to run electricity through the spikes on the outside of the dozer, frying enemy units that get too close.

Longhorn

Description Heavy Tank. Strong vs. Vehicles, Structures.
Cost 2000
Build Time 0:20
Abilities Transports Infantry
Upgrades Blue Tiberium Shells (Garden of Life)
Electric Armor (Garden of Life)
Longhorn
The Longhorn--named for its extended barrel--is an advanced unit very representative of The Forgottens philosophy. A lumbering tank, its real strength lies not in its gun, but in its raised and covered platforms along its sides, top, and back, which are garrisonable by up to four squads of infantry. These infantry can fire out in all directions, making the Longhorn itself a feared force. The Longhorn has tremendous armor plating, enabling it to stand up to direct assaults and protect its interior units. In lieu of the advanced beam technology of Nod or the Scrin, The Forgotten prefer to make the crown jewel of their forces a symbol of their united strength, filled with their soldiers.

Aircraft

Sidewinder

Description Assault Aircraft. Strong vs. Infantry, Vehicles.
Cost 1100
Build Time 0:11
Abilities Create Tiberium Gas Cloud (Requires ԇas DusterԠto be researched, and costs 100 each time is used,)
Upgrades Gas Duster (Garden of Life)
Sidewinder
The Sidewinder is The Forgotten's all-purpose aircraft of choice. Relying on basic air technology, it provides decent speed, agility, and firepower at a reasonable cost. It is equipped with a nose cannon for enemy aircraft, and six wing guns--some believe this is where its name comes from--which spray the battlefield with bullets. The result is a versatile aircraft that, though it cannot go toe to toe with the best the superpowers have to offer, is an asset to The Forgotten.

Logistics Blimp

Description Utility Aircraft. Weaponless.
Cost 1000
Build Time 10
Abilities Missile Jammer
Logistical support increases damage against nearby targets
Upgrades -
Logistics Blimp
The Logistics Blimp is a perfect unit for the intelligent commander. The Forgotten realized quickly that oftentimes the superpowers would have more sheer firepower than they would, but would fail to properly use it. The reliable and durable Logistics Blimp is the result of serious efforts to take advantage of these tactical advantages. Gliding high above the battlefield, it offers Forgotten commanders excellent tactical views--permitting friendly units to fire farther. It also can jam nearby enemy missiles.

Impact Drone

Description Suicide Drone. Strong vs. Structures.
Cost 1200
Build Time 0:12
Abilities -
Upgrades -
Impact Drone
The Impact Drone is a modified version of GDI's old Hunter-Seeker technology. It is an unmanned suicide weapon, capable of targeting and smashing enemy units and structures.